Lies and Narrative Structure
Monday, October 22nd, 2007I’m over halfway through The Lies of Locke Lamora, by Scott Lynch. I’m always curious in F debut novels to see what element might have caught the notice of the publisher. So far, the world of Lies is incredibly vivid; the story is a ripping yarn in the best classic F thief-tale style. But the shallow POV and the narrative structure are driving me nuts.
The alternating chapters of boyhood-Locke’s coming of age and grownup-Locke’s scheming leave me feeling jerked around. The boyhood stuff is solid, and the chapters are cleverly ordered so the timelines compliment each other. But every time I finish one of the current chapters, I hate to have the plot interrupted by another boyhood interlude.
The shallow omni POV also leaves me feeling distant from the characters. I don’t mind a narrative zoom-in or zoom-out at the start or end of a scene, telling me something outside the character’s view (like an unseen pursuer tailing our heroes). The POV at least head-hops smoothly from one character into another in the same scene, rather than abruptly. But I’m constantly distracted by the huge quantities of arbitrarily withheld information — things that Locke and the other POV characters obviously know but the author is artificially hiding from the reader to maintain suspense.
This all combines to make the narrative feel extremely distant to me. The POV does describe the characters’ simple emotions and physical reactions, but except for that, it feels almost cinematic.
Maybe it’s the back-cover comparison to Ocean’s Eleven that sparked this thought, but I think what Lynch has done is write a prose movie. His shallow POV communicates the characters’ basic inner thoughts, the same things shown in an actor’s gestures and expressions. Information that the protagonists know is withheld, just like in a movie, so the reader is surprised at the later revelations.
As a proponant of the limited third-person POV, I’m not sure how I feel about this. Limited-third evolved as a response to the rise of movies and TV–a way to get inside a character’s head that those visual formats could not achieve. Lynch isn’t so much regressing to the authorial omni POV of Tolkien and Lewis, but presenting his story in a movie-like format that is physically vivid yet shallow in characterization.
But if characters are defined foremost by their actions, is this shallow “movie” third-person all a ripping yarn type of story needs? In this age of F video games and F blockbuster movies, is a shallow “movie” POV good enough to reach most readers?

